February Content Update – The Collectors Awakening! Patch0.7.0.4678.23330
Welcome to The Collector’s Awakening.
Today we’ve launched a free major update to all players on all platforms.
This update comes shipped with Matka Meist Underground – a brand new huge map. Originally, we planned on this being a part of Matka, but the map was so huge we decided to make it a standalone.
Additionally, a new boss has been added into the pool – The Collector – alongside his new XM250 LMG.
Collector’s Awakening comes packed with new content – boss weapon and armor, flashbangs, bullet visual changes, new spawn points, tonnes of bug fixes – and most importantly, the coffee machine returns.
Jump in now. The Collector awaits.
➕NEW FEATURES ➕
- Added a new map (Matka Miest Underground)
- Added a new map variant (Matka Miest day)
- Added new interiors to Matka Miest (Museum and Cathedral)
- Added a new boss to Matka Miest (the collector)
- Added a new weapon XM250 (boss drop only)
- Added new armors (helmet and body armor, boss drop only)
- BETA Added a reconnection system (when crashing, disconnecting or accidentally leaving the game, the next time you open the game, you will have a chance to reconnect unless you died)
- Added flashbang grenades
- Added an option to offset controllers a bit on Quest when using some weapons to prevent drifting when aiming (Janky aim fix option in the settings)
- BETA Added a Streamer camera for Steam PCVR
- Added new spawn points on every map
- Added a timer before extraction points become available
- Added colored tips for bullets depending on the bullet type (FMJ/tracers/Piercing)
- Added new visuals to the menu (Menu revamp)
- Added a coffee machine (functional but no bonus for using it)
- Added coffee beans to the market (Jiri – bunker resources)
- Added new IK for arms (they will feel more natural and less clipping through the body)
- Added a new whiteboard (replacing the old one)
- Added twisting mechanic on silencers
- Added back the smoke grenades
- Added new mechanics to the tutorial area
- Added the option to change the watch from one arm to the other
- Added storage shelves in the medical room
- Added sidechain audio compression (sound improvement)
- Changed the energy drink texture
- Refactor of the healing syringe (Need to hold them in to heal, now can heal through bleeding)
🐛 BUG FIXES & IMPROVEMENTS 🐛
- Changed to color of ammo crafting powder jar to match the tip colors
- Changed the ammo boxes to match the new tip colors
- Implemented CPU/GPU boost on Quest
- Fixed the AK magazines issues where they would fall through the map/make the gun act on its own if the magazine was incorrectly loaded in
- Fixed an exploit where you would get infinite bullets in magazines
- Fixed multiple issues with the ammo loader
- Fixed an issue where Quest players could not enter a raid after taking the headset off
- Fixed FF AK alpha magazine not storing in backpacks
- Fixed a crash when putting the headset back on and re-calibrating height
- Fixed an exploit where you could bring up to 5 grenades in one hand in raid
- Fixed an exploit where you could sell grenades multiple times by pulling the pin off before selling it
- Fixed a bug where items may appear floating above the next page in market after pulling them off the wall
- Improved height calibration to clearly see if you can grab items off the floor or not while calibrating
- Fixed player items stacking too high when killing them
- Fixed an exploit where players could stack multiple NVGs in raid Fixed the end screen items count where it would sometimes show the wrong number
- Fixed an exploit where squadmates could share backpacks to gain XP with what was brought in raid instead of found in raid
- Fixed MP5 and UMP ejected round location
- Fixed a few colliders where the players could stick their gun inside and shoot through
- Fixed the conveyor stealing players loadout if they got too close to it
- Fixed a few magazines that were not working with hand loading/manually putting bullets in
- Fixed airdrop not spawning items if not perfectly sitting on the ground
- Fixed the issue where NPCs dropped guns could take other types of rounds
- Fixed squads “ready up” function so it is grayed out while queueing for a raid
- Fixed weight not being properly set when receiving back items from insurance
- Fixed a crash when abandoning raid on IoT night
- Fixed a crash after extracting
- Fixed the water particles going through some objects
- Fixed Krtek dropping the wrong items sometimes
- Fixed a mission saying kill 10 Fenix but requiring 15
- Fixed an issue where mines were not killing players in training
- Fixed trigger discipline (finger not on trigger if it is not on the controllers trigger)
- Fixed the “sell all” price being wrong when used with multiple items
- Fixed mag palming not working with some variants of the same mag (skins)
- Fixed some typos
- Optimized saving
- Optimizing the PSO progress bar on Quest
- Optimized the gear
🛠️ MAPS 🛠️
Tutorial
- Added an option to skip chapters
- Added new tutorials for the new mechanics (silencers and NRS)
Island of Tabor
- Fixed an issue where the doors would disappear from the side of labs and the player could see inside of labs
- Smoothed the terrain
Matka Miest
- Changed the player count from 9 to 12
- Matka Miest Underground
- Added the map
Silo
- Fixed walkable surface sounds
- Fixed an exploit where you could push your head against some corners in Silo to see through the map
- Fixed invisible colliders
Safe house
- Optimized safe house storage